Warwick

Warwick is an unlockable Character, found in '''Riot's Dungeon. The result of an unwilling experiment from a mad chemist, Warwick '''possesses an immeasurable and insatiable thirst for blood, often hunting criminals before losing his memories and rationality from even the smallest drips of blood. Once like any other human, Warwick is persistent in his hunts, and often the results are bodies torn apart and shredded.

Playstyle
While Warwick is not a character the player start offs with, he is one of the easiest to learn and be familiarized with incredibly quickly as he possesses a rather simple kit. Akin to his League version, Warwick boasts rather high stats especially for the early game; having a high amount of single-target damage output that allows him to power through the early foes. Utilizing the Frenzy resource, Warwick passively generates Frenzy while attacking grants him additional Frenzy which all interact only with his ultimate.

His Lights are swift slashes that ramp up in speed immediately as Warwick continues cutting down his foes. His Heavy is primarily used to heal up, as his bite is the only regular attack that heals Warwick. If he finds himself getting overwhelmed, Warwick can let out a Primal Howl (Locked on Back+Heavy) to stun enemies around him at the cost of Frenzy letting Warwick either choose to flee or to sneak in a heal with his Heavy. His passive allows Warwick to still maintain increased movement speed from sprinting while being in combat, making chasing or running rather easy for him. Warwick excels in sustained fights as this allows him to quickly maul down enemies, especially once Blood Hunt active. Granting him a significant boost in power and allowing Warwick to stick onto targets easier, while being easy to acquire, activate and manage.

However, Warwick is not a flawless character. For starters, Warwick has zero ranged options and is not that strong against hard-hitting or fast-striking enemies that deal enough damage to mitigate his Health Regen during Blood Hunt, as without his ultimate Warwick is surprisingly fragile when paired up against other enemies. Unlike League, he does not have any Life Steal on his Light Attacks, even if below a certain HP threshold. He also does not scale that well, making later enemies prove to be a tough challenge for him. Overall, Warwick exceeds most of the cast in raw output of damage, but falls flat with no form of Damage Reduction and no ranged attacks outside of jumping in with his F makes him a bit risky to play.

Warwick builds up 4% Frenzy per hit, needing 25 hits for maximum Frenzy.

Moves & Abilities
All of Warwick's moves & abilities are unlocked from the start.

Passive Ability - Swiftness: You can sprint while in combat.

Passive Ability - Insatiable Hunger: Gain 0.1 Attack Speed per hit up to a bonus of 1. Insatiable Hunger falls off after not landing any hits for 1.5 seconds. Stacks with other attack speed bonuses.

Q  or  Shift :  Lock-on. Lock-on  moves can be used without being locked on by holding  Shift  or  Q.

Light Attack:  Scratches that alternate between left and right, dealing 115% damage.

Air Light Attack:  Scratches that alternate between left and right, dealing 115% damage.

(Lock-on) Back->Light Attack - Sweeping Slash : A knockup that can be followed up if Light Attack is held, dealing 120% damage.

(Lock-on) Forward->Light Attack - Lunge : A lunge that ends with a downward slash, dealing 115x2% damage.

Heavy Attack : A claw swipe dealing 115% damage followed by a bite that deals 140% damage heals you.

Air Heavy Attack:  A downward slash dealing 125x2% damage.

(Lock-on) Back->Heavy Attack - Primal Howl : A menacing howl that stuns nearby enemies. Consumes 20% of built up Frenzy. Can be performed in the air.

R - Blood Hunt : Inject chemicals into your body. Increase your Attack Speed to 2.5, reduce all knockback effects, regenerate 5% max hp/s and increase your roll distance for the duration. Frenzy is consumed over time. Can be cancelled by pressing R again.

F- Leap : Leap towards where you're looking at. The leap distance increases when Blood Hunt is active. Upon contact with an enemy, do a powerful bite dealing 160% damage and healing you.

Space (tap) - Parry / Riposte :  Parry  an incoming attack within the next 0.5 seconds (0.15s for Perfect Parry). After a successful Parry, you can  Riposte, doing a series of swipes for up to 115x6% damage. If you fail to  Parry, you will be vulnerable to attacks for 0.5 seconds.

Space (tap while moving) - Dash:  Dash a short distance, becoming temporarily invulnerable.

Space (hold) - Jump : Jump. Jump height is based on how much you hold  Space.

T : Dance.