Azir

Azir is an unlockable Character found in Shurima.

Azir uses Mana to cast spells, regenerating 1.25% per second.

Moves & Abilities
All of Azir's moves & abilities are unlocked from the start.

Passive Ability - Sunborn: Azir regenerates 2% max hp/s after going 4 seconds without taking damage.

Passive Ability - Emperor's Authority: All active Sand Soldiers will follow Azir, as well as attack anything he marks.

Q  or  Shift :  Lock-on. Lock-on  moves can be used without being locked on by holding  Shift  or  Q.

Light Attack:  Thrust your staff forward, dealing 110% damage and restoring 20% Mana.

Air Light Attack:  Thrust your staff forward, dealing 110% damage and restoring 20% Mana.

(Lock-on) Forward->Light Attack - Lunge : A dash that ends with a strike, dealing 110% damage and restoring 20% Mana.

Heavy Attack - Conquering Sands: Command all active Sand Soldiers to lunge forward. If locked on, mark the target enemy for Sand Soldiers to attack.

Air Heavy Attack:  A downward slam, creating a sand blast dealing 130% damage and knocking up enemies hit.

(Lock-on) Back->Heavy Attack - Arise!: Consume 30% Mana to summon a Spear Soldier.

R - Arise!: Consume 45% Mana to summon a Shield Soldier.

F - Shifting Sands: Instantly warp to the nearest Sand Soldier, killing it. If warping to a Shield Soldier, launch yourself upward.

Space (tap) - Parry:   Parry  an incoming attack within the next 0.5 seconds (0.15s for a Perfect Parry). If you fail to  Parry, you will be vulnerable to attacks for 0.5 seconds.

Space (tap while moving) - Dash:  Dash a short distance, becoming temporarily invulnerable.

Space (hold) - Jump : Jump. Jump height is based on how much you hold  Space.

T : Dance.

Sand Soldiers
Sand Soldiers function as separate entities under Azir's control.

They last until they are killed, with no limit to how many can be summoned.

Spear Soldier
A squishy unit with moderate damage and low stagger potential.

Basic attacks deal 140% damage, with a 10% chance to critically strike for 160% damage.

Conquering Sands deals 160% damage.

Shield Soldier
A tanky unit with low damage and high stagger potential.

Has innate stagger and knockback immunity.

Basic attacks deal 110% damage.

Conquering Sands deals 120% damage.