Rhaast

Rhaast is an unlockable Character, found in the Darkin Temple. A Darkin that is all about violence and is rather full of himself, Rhaast will remain passive until attacked by the player, where he will retaliate and use his surprising mobility to pressure the player. Upon defeat, Rhaast is unlocked for the player to use.

Playstyle
Utilizing the Blood Well resource, Rhaast fills up 2% of the bar per hit, needing 50 hits to completely fill up the Blood Well. However, Rhaast has a rather smooth move set; Possessing high mobility both in and out of combat, moves that easily combo into each other and a large amount of AoE attacks, Rhaast is able to dish out a good amount of damage consistently, possesses a singular projectile and even has a helpful ultimate for when things get dangerous.

Light Attacks for Rhaast deals an okay amount of damage, though as previously mentioned it can chain into other moves such as Reaping Slash. A decent way to do damage and Crowd Control the enemies present is by performing Blade's Reach into Reaping Slash, as it will still connect. As Rhaast does not consume Blood Well rapidly, most of the time he will be able to cast Umbral Trespass, allowing him to regain health if things go south for him. Heavy Attacks do more damage and restore Rhaast's Health, on top of being more consistent as it is able to mix with his Lights and other attacks fairly well. When combined with his Light Attacks and Abilities, Rhaast usually leaves little breathing space for enemies.

However, with all these strengths of Rhaast, he does have his shortcomings. His main mobility spell is Shadow Step, which does not make you untargetable or invulnerable upon transforming into the orb. Shadow Step also can only be cast once Rhaast hits the ground and cannot be aimed fully upwards, making it far from the best option of dodging attacks, meaning you will still need to be well accustomed to Dodging and Parrying. And while his overall mobility is high, and Shadow Step can travel far distances if used repeatedly, you will still need to eventually attack your target with Heavy Attacks or Umbral Trespass in order to recover health.



Moves & Abilities
All of Rhaast's moves & abilities are unlocked from the start.

Q  or  Shift:   Lock-on. Lock-on  moves can be used without being locked on by holding  Shift  or  Q.

Light Attack:  A simple swing that alternates between left and right, dealing 150% damage.

Air Light Attack:  A simple swing that alternates between left and right, dealing 150% damage.

(Lock-on) Back->Light Attack - Blade's Reach: A knockup that can be followed up if Light Attack is held, dealing 150% damage in a large area.

(Lock-on) Forward->Light Attack - Reaping Slash: Teleport forward and perform a circular slash, dealing 140% damage to nearby enemies.

Heavy Attack: Vertical swings that alternate between a downward cut and an upward slash, dealing 170% damage while healing Rhaast.

Air Heavy Attack:  Crash downwards towards the ground with a slash, dealing 180% damage and healing.

(Lock-on) Back->Heavy Attack: Rhaast sends out an energy wave similar to Aatrox  's Blades of Torment though it is only a single wave, dealing 140% damage.

R - Umbral Trespass: Infest the target, allowing you to control them. Regenerate 3% max hp/s while active. Can be reactivated to burst out of the target, dealing 200% damage, consuming 50% Blood Well and healing yourself.

F - Shadow Step: Turn into a small black orb before traveling towards where your camera is pointed at high speed for a brief moment. Does not go through walls but can be reused upon hitting the ground and is usable after jumping and even after double jumping.

Space (tap) - Parry / Riposte:   Parry  an incoming attack within the next 0.5 seconds (0.15s for a Perfect Parry). After a successful Parry, you can  Riposte, dealing 200% damage to your target, knocking them back and healing yourself. If you fail to  Parry, you will be vulnerable to attacks for 0.5 seconds. (Unlocked at Player Level 6)

Space (tap while moving) - Blink:  Blink a short distance, becoming temporarily invulnerable.

Space (hold) - Jump: Jump. Jump height is based on how long you hold  Space.

Space (Tap mid-air) - Double Jump: Channel demonic energy below you to propel yourself upwards. Knocks up all enemies in a small radius.

T: Dance.