Aatrox (Gauntlets)

Aatrox (Gauntlets), alternatively known as Ayytrox, is an alternate version or mode of  Aatrox  that the player can swap to by pressing  G. Excelling in high amounts of single-target DPS (Damage per Second), this mode of Aatrox sacrifices range and safety in his attacks in exchange for one of the highest damage outputs within the cast.

His right-hand gauntlet deals high amounts of damage and offers no healing, whereas his left-hand gauntlet heals him while doing moderate damage. These effects apply during his Light combo.

Aatrox (Gauntlets)  fills up 2% of the Blood Well per hit, needing 50 hits for a full Blood Well.

Playstyle
Being an alternative mode for Aatrox, Gauntlets allows Aatrox to beat early threats such as ???? in Riot's Dungeon or Behemoths through repeated high-speed extremely damaging blows, though this strength boost becomes less reliable later on as the short range on top of his other downsides makes later enemies either attack too frequently, have Super Armor or can bring Aatrox down in a single blow.

Utilizing the Blood Well, Aatrox in this mode can quickly fill it up thanks to his Attack Speed and upon activation of Massacre, few can stand against the damage output this mode possesses. With his Light Attack alternating between left and right, Aatrox can effectively both simultaneously recover health while laying a beat down on an enemy with a barrage of punches. Caution must be observed as the Gauntlets further reduces the amount of AoE Aatrox has, often making hordes a threat should he find himself in a tight corner, where it may be better off to switch back to his Blade and heal using his Blood Thirst stance, otherwise this may result in death or may force Aatrox to burn his R sooner than desired.

Moves & Abilities
Passive Ability - Relentless Assault: Gain 0.25 Attack Speed per hit up to a bonus of 2. Relentless Assault falls off after not landing any hits for 1.5 seconds. Stacks with other Attack Speed bonuses.

Passive Ability - Hellbent: Increase your  Attack Speed  to  3  when at or below  25% Health. (Unlocked at Player Level 20)

Passive Ability - Revive: If you take lethal damage during  Massacre,  you will be revived. ( Unlocked at Player Level 16)

Q  or  Shift :  Lock-on. Lock-on  moves can be used without being locked on by holding  Shift  or  Q.

Light Attack : Punches that alternate between right and left, dealing 130% and 80% damage respectively.

Air Light Attack:  Punches that alternate between right and left, dealing 130% and 80% damage respectively.

(Lock-on) Back->Light Attack - Sweeping Blow : A knockup that can be followed up if Light Attack is held, dealing 120% damage. (Unlocked at Player Level 2)

(Lock-on) Forward->Light Attack - Lunge : A lunge that ends with a left jab, healing you and dealing 100% damage. (Unlocked at Player Level 3)

(Lock-on) Forward->Light Attack->Light Attack - Umbral Strike : A move that teleports you behind an enemy and knocks them up, dealing 125% damage and allowing for easy followups. The last Light Attack input must be inputted while in the dashing animation. (Unlocked at Player Level 13)

Heavy Attack : Kicks that alternate between right and left, dealing 150% damage.

Air Heavy Attack:  A downward slam dealing 140% damage.

(Lock-on) Back->Heavy Attack - Uppercut: Charge up an uppercut that deals damage depending on time held.

(Mid-air)(Lock-on) Back->Heavy Attack - Groundspike: Conjure a pillar from the ground that deals 160% damage and knocks up nearby enemies. Costs 10%  Blood Well  to use. (Unlocked at Player Level 11)
 * NOTE: You can charge up and/or use Uppercut in the air if you do not have enough Blood Well to use Groundspike.

R - Massacre : Deal 150% damage in a large radius, knocking up all enemies hit. Increases your Attack Speed to 8, reduces all knockback effects, reduces your Armor by 30%, regenerates 3% max hp/s and unfurl your wings for the duration. Drains the  Blood Well  over time. Can be cancelled by pressing R again. (Unlocked at Player Level 6)

F - Dark Flight: Unfurl your wings and rise into the air and crash back down or dive to an enemy if locked on. Deals 100% damage and knocks up all enemies in a large radius. If cast while  locked on  and above the target, Dark Flight will be cast much faster. Can be held to glide if  Glide  is unlocked. (Unlocked at Player Level 5)

(Hold in Dark Flight) F - Glide: Glide in the air until F is released. When released you will crash down. (Unlocked at Player Level 29)

(In Massacre) F->R - Demonflare : Unleash all of your remaining Blood Well to create a massive explosion at the end of Dark Flight, knocking all enemies back and dealing 400% damage. (Unlocked at Player Level 24)

G:  Switch Weapon to Blade. Can't switch while  Massacre  is active.

Space (tap) - Parry / Riposte :  Parry  an incoming attack within the next 0.5 seconds (0.15s for a Perfect Parry). After a successful Parry, you can  Riposte, dealing 200% damage to your target, knocking them back and healing yourself. If you fail to  Parry, you will be vulnerable to attacks for 0.5 seconds. (Unlocked at Player Level 6)

Space (tap while moving) - Roll:  Roll a short distance, becoming temporarily invulnerable.

Space (hold) - Jump : Jump. Jump height is based on how much you hold  Space.

Space (Tap mid-air) - Double Jump: Channel demonic energy below you to propel yourself upwards. Knocks up all enemies in a small radius. (Unlocked at Player Level 9)

T : Dance.