World Ender

World Ender is an unlockable Character, found in the Darkin Realm.

World Ender fills up 10% of the Blood Well per hit, needing 10 hits for a full Blood Well.

Moves & Abilities
All of World Ender's moves & abilities are unlocked from the start.

Passive Ability - Revive:  If you take fatal damage during Crimson Rush, you will be revived.

Passive Ability - Unflinching: Immune to all knockback effects.

Passive Ability - Massive Power: All of World Ender's attacks ignore all forms of invulnerability and cannot be parried.

Q  or  Shift:   Lock-on. Lock-on  moves can be used without being locked on by holding  Shift  or  Q.

Light Attack: A 3 hit combo. The first hit is a downward slash that deals 200% damage, the second hit is a cleave attack that hits all enemies around you and knocks them up, dealing 200% damage, and the third hit is a downward slash that deals 300% damage.

Air Light Attack: A 3 hit combo. The first hit is a downward slash that deals 200% damage, the second hit is a cleave attack that hits all enemies around you and knocks them up, dealing 200% damage, and the third hit is a downward slash that deals 300% damage.

(Lock-on) Back->Light Attack - Sweeping Blade: A knockup that can be followed up if Light Attack is held, dealing 200% damage.

(Lock-on) Forward->Light Attack - Deathbringer: A lunge that ends with a lethal multi-hitting stab, dealing up to 115x12% damage.

(Lock-on) Forward->Light Attack->Light Attack - Umbral Strike: A move that teleports you behind the enemy for a heavy punch, dealing 300% damage.

Heavy Attack -  The Darkin Blade: Charge up a powerful downward slash, dealing 100%, 250% or 350% depending on time held.

Air Heavy Attack:  A powerful downward slash that deals 300% Area of Effect damage.

Light Attack + Heavy Attack - Boris Smash Ape: Repeatedly smash the ground in front of you, dealing 200% damage.

(Lock-on) Back->Heavy Attack - Explosion: Conjure an explosion at the target location, dealing 200% damage and knocking enemies back. Costs 10% of Blood Well to use. Can be performed in the air.

R - Crimson Rush: Deal 200% damage in a large radius and knock enemies back. Increases your Attack Speed to 2.5, grants 20% damage reduction, charges The Darkin Blade faster and regenerates 10% max hp/s. All dashes become blinks. Drains the  Blood Well  over time. Can be cancelled by pressing R again.

F - Dark Flight : Rise into the air and crash back down or dive to an enemy if locked on. Deals 100% damage and knocks up all enemies in a large radius. If cast while  locked on  and above the target, Dark Flight will be cast much faster.

(In Crimson Rush)  F->R - Demonflare : Unleash all of your remaining Blood Well to create a massive explosion at the end of Dark Flight, knocking all enemies back and dealing 400% damage.

Space (tap) - Parry / Riposte:   Parry  an incoming attack within the next 0.5 seconds (0.15s for a Perfect Parry). After a successful Parry, you can  Riposte, dealing 500% damage to your target, knocking them back and healing yourself. If you fail to  Parry, you will be vulnerable to attacks for 0.5 seconds.

Space (Tap while moving) - Dash: Dash a short distance, becoming temporarily invulnerable.

Space (Hold) - Jump: Jump. Jump height is based on how much you hold  Space.

Space (Tap mid-air) - Hover: Makes you hover in the air without descending while active.

T: Dance.