Mordekaiser

Mordekaiser is an unlockable Character, found in the Death Realm Sanctum. Ruler of the Death Realm, Mordekaiser was once the greatest fear to both gods and mortals. Having been forgotten for the most part, he now seeks to take control of the living realm and remind the world why they fear.

Playstyle
True to his form, Mordekaiser can be considered as a (un)living tank; huge, unflinching and slow movements in combat and the highest amount of health within the playable cast on top of extremely hard hitting attacks. Utilizing Soul Essence as his Resource, Mordekaiser generates 10% of it per hit, not taking very long before generating a damaging aura around himself, recovering an absurd amount of health while simultaneously becoming extremely durable or enslaving a soul to do his bidding.

Defenses are rendered useless against Mordekaiser, his attacks cannot be parried and will hit extremely hard. It is not unheard of a fully charged Heavy to literally kill enemies in a single strike, though landing this realistically will usually be against enemies that cannot melt you before you're finished or after getting an opening. Though Mordekaiser is not mobile, the lack of ranged enemies usually makes up for this weakness. Even then, his dodge (tap Space) makes him move faster than just walking, leaving little room for Mordekaiser to be destroyed.

However Mordekaiser depends on Soul Essence if he is to survive. Though he boasts a large amount of Health, Mordekaiser does not have any method of recovering health outside becoming Indestructible (F), consuming a large amount of Soul Essence immediately. Should he be caught in a bad situation without Soul Essence, it may spell doom for him. The lack of any revive, however, makes World Rune and Ascalon extremely strong on Mordekaiser as he has no revives. It also makes him literally Indestructible as his Soul Essence would never drain thus allowing Mordekaiser to permanently restore health.



Moves & Abilities
All of Mordekaiser's moves & abilities are unlocked from the start.

Passive Ability - Unstoppable: All of Mordekaiser's attacks ignore all forms of invulnerability and cannot be parried.

Passive Ability - Unflinching: Immune to all knockback effects.

Q  or  Shift :  Lock-on. Lock-on  moves can be used without being locked on by holding  Shift  or  Q.

Light Attack:  A slow 3 hit combo that ends in a devastating smash. First two hits deal 180% damage while the last hit deals 225%, knocking back enemies hit.

(Lock-on) Back->Light Attack - Crippling Blow: A close range bash that deals 140% damage, stunning enemies hit.

(Lock-on) Forward->Light Attack - Groundspike: Conjure a pillar from the ground that deals 160% damage and knocks up nearby enemies. Can be performed in the air.

Heavy Attack: Charge up a devastating smash, dealing 150%, 200% or 400% depending on time held.

(Lock-on) Back->Heavy Attack - Darkness Rise: Consume 50% Soul Essence to create an aura around yourself that deals 80% damage every 0.5s.

F - Indestructible: Consume all of your Soul Essence to heal yourself to full health. Can be cancelled with F for a portion of the heal.

R - Children of the Grave: If Soul Essence is full, consume it all to place a Curse on target enemy, dealing 100% damage per second. When the Cursed enemy dies, permanently enslave their ghost. Casting this will mark a targeted enemy for ghosts to attack, marking nothing if not locked on.

Space (tap) - Parry / Riposte :  Parry  an incoming attack within the next 0.75 seconds (0.15s for a Perfect Parry). After a successful Parry, you can  Riposte, doing a huge smash for 225% damage and knocking back enemies hit. If you fail to  Parry, you will be vulnerable to attacks for 1 second.

Space (tap while moving) - Warp:  Warp a short distance, becoming temporarily invulnerable.

Space (hold) - Jump : Jump. Jump height is based on how much you hold  Space.

T : Dance.