Ghoul

Ghoul is an unlockable Character, found in Riot's Dungeon. Just one of many known as Mist Walkers, Ghoul is a special one among his kind; finding independence from his kin, master to none but himself. He guards the dungeon and seems to attack those who threaten a certain remembered Mori.

Playstyle
Ghoul uses Stamina to perform moves, which fills itself up passively as long as attacks are not used. Ghoul performs moves at a significantly slower speed if he is out of Stamina.

Ghoul is a very, very straightforward and easy character to use, arguably one of the easiest in fact, having no transformations, special abilities or wonky attacks. Ghoul instead revolves around killing enemies in order to grow in size and durability, gaining a tiny amount of Armor for each unit he kills in one stage. Ghoul recovers Health through Life Steal instead, restoring his life for each instance of damage he does which scales with your missing Health.

Ghoul's weaknesses is that he is incredibly fragile and has no unique thing whatsoever. No dashing attacks, no charged attacks, no transformations or knock ups. Ghoul is also incredibly squishy with a low amount of Health, making stages with multiple enemies to kill preferable. As Ghoul has no revive, World Rune and Ascalon buff Ghoul with no repercussions.

Moves & Abilities
All of Ghoul's moves & abilities are unlocked from the start.

Passive Ability - Growth: For every unit you kill, grow in size. Growing in size grants you bonus Armor.

Passive Ability - Life Steal: Heal yourself on all damage dealt, scaling up with missing health.

Q  or  Shift :  Lock-on.

Light Attack:  Scratches that alternate between left and right, dealing 140% damage.

Air Light Attack:  Scratches that alternate between left and right, dealing 140% damage.

Heavy Attack : Move forward and perform a swipe with both claws that deals 140x2% damage.

Space (tap) - Parry : Parry an incoming attack within the next 0.5 seconds. If you Parry an attack, you will stagger the enemy and will be able to follow up with attacks. If you fail to Parry, you will be vulnerable to attacks for 0.5 seconds.

Space (tap while moving) - Hop:  Hop a moderate distance, becoming temporarily invulnerable.

Space (hold) - Jump : Jump. Jump height is based on how much you hold  Space.