Aatrox

Aatrox is the main protagonist and titular Character of Aatrox's Journey to be Reverted and is the character that the player starts off with. Not to be confused with The Darkin Blade who is a separate character in this game. After being replaced, humiliated by Boris in the midst of their duel at the Prologue before inevitably being sent into Riot's Dungeon, Aatrox's journey to be reverted began.

Playstyle
Having his body broken and torn apart by his counterpart (and being the default character), Aatrox is the only character to be affected by Player Level when it comes to his abilities and moveset. Outside of the universal features, certain abilities will be locked from Aatrox until he hits a certain Player Level. Additionally, depending on if the player was able or not able to defeat Boris in the Prologue, Aatrox will start off with the Prisoner's Shackle or Sovereign's Crown instead (though both may be unequipped if desired). Utilizing the Blood Well resource, Aatrox fills up 2% of it per hit, required 50 hits total to completely fill it up.

Being inspired by his actual gameplay from League of Legends, Aatrox relies on high attack speed to shred enemies quickly and keep his Health up should they be unable to dish out large amounts of damage quickly and has a few AoE attacks to help clear multiple enemies at once. His mobility, though somewhat limited when it comes to traveling far distances immediately, allows him to reach high vertical spaces that most of the other Characters can not come close to reaching due to his Dark Flight. Also boasting the ability to acquire high amounts of Attack Speed on top of his already high base amount, Aatrox will have two vastly different effects for all of his attacks with his blade based on his current stance which makes up a large amount of his strength and adaptability; Blood Thirst, marked by a blood colored smoke-like aura emanating from his blade will cause his attacks to do minimal amounts of damage but will heal a large proportion of his Health, which is further boosted the less Health he has left. Blood Price, which is indicated instead by a bright purple glow instead, will offer no healing but instead, his attacks will do high amounts of damage. As changing Stances has no cooldown and does not interrupt any action, this lets Aatrox freely choose to heal in the midst of a combo then revert back to dishing out damage.

Due to all of these factors, Aatrox is reliant on being close to the enemy in order to both deal damage and to recover health. After unlocking Hellbent, Aatrox's Attack Speed becomes tremendously faster and often allows Aatrox to do large amounts of damage quickly and also usually lets Aatrox recover Health in time in order to survive an incoming hit that he can't Dodge or Parry in time. Though it must be noted that Aatrox is one the more fragile characters in the roster, and it should not be assumed that he can just heal through everything, carelessness and overconfidence will prove to be a fatal flaw should the player get carried away. Additionally, Aatrox has the ability to use Gauntlets by pressing the G key, which will reduce his range and change his moveset in exchange for overall higher damage output and ludicrous amounts of Attack Speed.



Moves & Abilities
Passive Ability - Hellbent:  Increase your  Attack Speed  to  2.2  when at or below  25% Health. (Unlocked at Player Level 20)

Passive Ability - Revive:  If you take lethal damage during  Massacre,   you will be revived. ( Unlocked at Player Level 16)

Q  or  Shift:   Lock-on. Lock-on  moves can be used without being locked on by holding  Shift  or  Q.

Light Attack:  A simple swing that alternates between left and right, dealing 110% damage.

Air Light Attack:  A simple swing that alternates between left and right, dealing 110% damage.

(Lock-on) Back->Light Attack - Sweeping Blade: A knockup that can be followed up if Light Attack is held, dealing 105% damage. (Unlocked at Player Level 2)

(Lock-on) Forward->Light Attack - Lunge: A lunge that ends with a slash, dealing 135% damage. (Unlocked at Player Level 3)

(Lock-on) Forward->Light Attack->Light Attack - Umbral Strike: A move that teleports you behind the enemy for a swift strike, dealing 115% damage. The last Light Attack input must be inputted while in the dashing animation. (Unlocked at Player Level 13)

Heavy Attack: A slow 3 hit combo that ends with Aatrox launching an X shaped missile. First 2 hits deal 135% damage while the final hit deals 145% damage in a large radius. The final hit does not scale with Attack Speed.

Air Heavy Attack:  A downward slash, dealing 125% damage.

(Lock-on) Back->Heavy Attack - Blades of Torment: Fires two converging blades that deal 120% damage each. Costs 5%  Blood Well  to use. Can be performed in the air. (Unlocked at Player Level 11)

R - Massacre: Deal 150% damage in a large radius, knocking up all enemies hit. Increases your Attack Speed to 2.75, increases your Attack Range, reduces all knockback effects, regenerates 3% max hp/s and grows wings for the duration. Drains the  Blood Well  over time. Can be cancelled by pressing R again. (Unlocked at Player Level 6)

F - Dark Flight: Unfurl your wings and rise into the air and crash back down or dive to an enemy if locked on. Deals 100% damage and knocks up all enemies in a large radius. If cast while  locked on  and above the target, Dark Flight will be cast much faster. Can be held to glide if  Glide  is unlocked. (Unlocked at Player Level 5)

(Hold in Dark Flight) F - Glide: Glide in the air until F is released. When released you will crash down. (Unlocked at Player Level 29)

(In Massacre) F->R - Demonflare: Unleash all of your remaining Blood Well to create a massive explosion at the end of Dark Flight, knocking all enemies back and dealing 400% damage. (Unlocked at Player Level 24)

G: Switch weapon to Gauntlets. Can't switch while  Massacre  is active.

Tab: Switch between Blood Thirst and Blood Price.

Space (tap) - Parry / Riposte:   Parry  an incoming attack within the next 0.5 seconds (0.15s for a Perfect Parry). After a successful Parry, you can  Riposte, dealing 200% damage to your target, knocking them back and healing yourself. If you fail to  Parry, you will be vulnerable to attacks for 0.5 seconds. (Unlocked at Player Level 6)

Space (tap while moving) - Roll:  Roll a short distance, becoming temporarily invulnerable.

Space (hold) - Jump : Jump. Jump height is based on how much you hold  Space.

Space (Tap mid-air) - Double Jump: Channel demonic energy below you to propel yourself upwards. Knocks up all enemies in a small radius. ( Unlocked at Player Level 9)

T : Dance.