Boris

Boris is an unlockable Character, found in the Underground Path and Mt. Targon Base, a desolate area with no other enemies suitable for the climactic battle against him, Boris acts as the only enemy upon entering the portal. Effectively serving as the main antagonist of the game, he is the replacement or rework of Aatrox, humiliating him in combat and (literally) breaking him apart in the midst of their destined clash during the Prologue.

Playstyle
Boris utilizes the Blood Well resource akin to Aatrox, as to be expected. His mobility is somewhat limited, though can be considered better than his counterpart, as he has the ability to Glide even from his regular jumps. Similarly, Boris also fills up 2% of the Blood Well per hit, needing 50 hits for a full Blood Well. Unlike Aatrox who can switch both stances and weapons, Boris uses only his Greatsword and heals instead from using specific attacks, most notably thrusts, similar to his passive in League of Legends.

Possessing higher Health but less Attack Speed than Aatrox, Boris instead excels in Area of Effect damage and heavy hitting attacks, rather than possessing high attack speed and adjustable damage/sustain when compared to his original counterpart. Having noticeably slower attacks and lacking the ability to sustain off of any attack he wants, however, Boris can use his R without a fully filled Blood Well, receiving more (but less compared to Aatrox) attack speed but regenerating health faster, getting a quicker charge time on The Darkin Blade (Lock-On Heavy + Back), and being granted Super Armor. Additionally, casting his ultimate with maximum Blood Well allows him to reveal his true form, gaining a new set of attacks that are significantly stronger in power, cleaving through hordes of enemies in single blows and chunking even the strongest of foes.

Moves & Abilities
All of Boris'  moves & abilities are unlocked from the start.

Passive Ability - Staggering Blows: All attacks have an extremely high chance to stagger and knockdown.

Passive Ability - Endurance: Gain Super Armor and ignore weak knockback during attacks.

Q  or  Shift :  Lock-on. Lock-on  moves can be used without being locked on by holding  Shift  or  Q.

Light Attack:  A simple swing that alternates between left and right, dealing 125% damage.

Air Light Attack:  A simple swing that alternates between left and right, dealing 125% damage.

(Lock-on) Back->Light Attack - Sweeping Blade : A knockup that can be followed up if Light Attack is held, dealing 100% damage.

(Lock-on) Forward->Light Attack - Deathbringer : A lunge that ends with a stab, dealing 120% damage and healing you.

(Lock-on) Forward->Light Attack->Light Attack - Umbral Strike : A move that teleports you behind the enemy for a swift punch, dealing 130% damage.

Heavy Attack : A slow 3 hit combo. The first hit is a downward slash that deals 160% damage, the second hit is a stab that heals you and deals 120% damage, and the third hit is a cleave attack that hits all enemies around you and knocks them up, dealing 160% damage.
 * NOTE: Inputting a Heavy attack during his Light Attacks will cause Boris to execute either his first or second hit, depending on what attack he's on during a combo. For example, doing a single Light Attack then a Heavy Attack will apply the less damaging, but healing stab, but doing an additional Light Attack beforehand will instead apply the more damaging downward slash.

Air Heavy Attack:  A downward slash, dealing 180% damage.

Back->Heavy Attack - The Darkin Blade: Charge up a powerful downward slash, dealing 100%, 250% or 335% depending on time held.

R - World Ender: Increases your Attack Speed to 2.0, grants permanent Super Armor, charges The Darkin Blade faster, regenerates 7.5% max hp/s and unfurls your wings for the duration. Drains the  Blood Well  over time. Can be cancelled by pressing R again.

(Full Blood Well) R - True World Ender: Enter your World Ender Form, creating a massive explosion that deals 200% damage and knocks back enemies hit.

F - Dark Flight : Unfurl your wings and rise into the air and crash back down or dive to an enemy if locked on. Deals 100% damage and knocks up all enemies in a large radius. If cast while  locked on  and above the target, Dark Flight will be cast much faster.

G:  Swap between Boris and Boris (Alternate). Can't swap while  Massacre  is active.

Space (Tap) - Parry / Riposte :  Parry  an incoming attack within the next 0.5 seconds (0.15s for a Perfect Parry). After a successful Parry, you can  Riposte, dealing 200% damage to your target, knocking them back and healing yourself. If you fail to  Parry, you will be vulnerable to attacks for 0.5 seconds.

Space (Tap while moving) - Dash:  Dash a short distance, becoming temporarily invulnerable.

Space (Hold) - Jump : Jump. Jump height is based on how much you hold  Space.

Space (Tap mid-air) - Double Jump: Channel demonic energy below you to propel yourself upwards. Knocks up all enemies in a small radius.

Space (Hold mid-air) - Glide: Glide slowly through the air, if World Ender is activated, you will not descend and will instead maintain your altitude.

T : Dance.

World Ender Form
The form Boris takes when using True World Ender.

World Ender Form and World Ender are different characters and have minor differences between them.

This form cannot be cancelled by pressing R again. You can only turn back to normal by completely draining the Blood Well.

Taking lethal damage in this form will return you back to your normal form. Having equipment that restricts Reviving also restricts this form reversal. You will die as normal.

Moves & Abilities
Passive Ability - Revive:  If you take lethal damage during World Ender, you will be revived and return to your normal form.

Passive Ability - Unflinching: Immune to all knockback effects.

Passive Ability - Massive Power: All of your attacks ignore all forms of invulnerability and cannot be parried.

Q  or  Shift :  Lock-on. Lock-on  moves can be used without being locked on by holding  Shift  or  Q.

Light Attack: A 3 hit combo. The first hit is a downward slash that deals 200% damage, the second hit is a cleave attack that hits all enemies around you and knocks them up, dealing 200% damage, and the third hit is a downward slash that deals 300% damage.

Air Light Attack: A 3 hit combo. The first hit is a downward slash that deals 200% damage, the second hit is a cleave attack that hits all enemies around you and knocks them up, dealing 200% damage, and the third hit is a downward slash that deals 300% damage.

(Lock-on) Back->Light Attack - Sweeping Blade : A knockup that can be followed up if Light Attack is held, dealing 200% damage.

(Lock-on) Forward->Light Attack - Deathbringer: A blink that ends with a lethal multi-hitting stab, dealing up to 115x12% damage.

(Lock-on) Forward->Light Attack->Light Attack - Umbral Strike : A move that teleports you behind the enemy for a heavy punch, dealing 300% damage.

Heavy Attack - The Darkin Blade: Charge up a powerful downward slash, dealing 100%, 250% or 350% depending on time held.

Air Heavy Attack:  A powerful downward slash that deals 300% Area of Effect damage.

Light Attack + Heavy Attack - Boris Smash Ape: Repeatedly smash the ground in front of you, dealing 200% damage. Its animation is similar to the first hit of his Light Combo.

(Lock-on) Back->Heavy Attack - Explosion : Conjure an explosion at the target location, dealing 200% damage and knocking enemies back. Costs 10% of Blood Well to use. Can be performed in the air.

F- Dark Flight : Rise into the air and crash back down or dive to an enemy if locked on. Deals 100% damage and knocks up all enemies in a large radius. If cast while  locked on  and above the target, Dark Flight will be cast much faster.

Space (tap) - Parry / Riposte :  Parry  an incoming attack within the next 0.5 seconds (0.15s for a Perfect Parry). After a successful Parry, you can  Riposte, dealing 500% damage to your target, knocking them back and healing yourself. If you fail to  Parry, you will be vulnerable to attacks for 0.5 seconds.

Space (Tap while moving) - Blink: Blink a short distance, becoming temporarily invulnerable.

Space (Hold) - Jump : Jump. Jump height is based on how much you hold  Space.

Space (Tap mid-air) - Hover: Makes you hover in the air without descending while active.

T : Dance.

Boris (Alternate)
This alternate form of Boris is purely cosmetic.

It is accessed by pressing G.
 * All red color is turned into purple, except for the eyes.


 * Boris gets an Infinity Gauntlet on his left arm.